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Starbucks Frappuccino / 3D Product Animation & Fluid Simulation

A personal 3D commercial project focused on high-end product visualization, dynamic camera movement, and complex fluid simulation. The goal of this project was to replicate a realistic beverage advertising pipeline, balancing photorealistic textures with dynamic, high-energy motion design.
The presentation includes a full breakdown showcase, highlighting the underlying topology, particle distribution (coffee beans), and fluid mesh behavior during the splash sequence.

Technical Specifications:
Fluid Simulation: High-resolution splash mesh simulated to wrap seamlessly around the bottle, maintaining accurate physics and realistic milk material properties.
Lighting & Shading: PBR material setup with complex subsurface scattering (SSS) for the milk fluid, and realistic glass transmission with refraction for the bottle.
Motion Design: Dynamic, fast-paced camera transitions tailored for social media advertising and showreel engagement.

Software Used:
Modeling, Animation & Simulation: Maya &. Blender
Texturing: Photoshop
Rendering: Blender Cycles
Compositing & Video Editing: Premiere Pro