Website powered by

LowPoly Space Rocket for Unity

A game-ready, highly optimized low-poly rocket designed specifically for a casual arcade/Moon Lander style video game. The focus of this asset was strict polygon economy, sharp silhouette readability from distant/zenith camera angles, and clean integration into a web game engine.

Technical Specifications:
Pipeline: Clean low-poly workflow rather than heavy texture reliance.
Optimization: Engineered with a strict vertex budget to ensure maximum performance during fast-paced gameplay and physics-heavy physics calculations.
Engine-Ready: Pivot point correctly aligned to the thruster base for accurate physics force application and particle system attachment points.
Triangle Count: 1448
Vertices: 734

Software Used:
Modeling & UV Unwrapping: Maya
Texturing: Substance 3D Painter
Game Engine Integration: Unity

Wireframe

Wireframe

UVs

UVs

Unity Test