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Stylized Fantasy Axe / Game-Ready Weapon

A game-ready stylized fantasy axe created as a commissioned asset for an indie video game project. The goal was to deliver a visually striking weapon with strong silhouette readability from various camera distances, adhering strictly to a budget optimized for real-time performance.
The asset features clean hand-painted style texturing with hand-sculpted bevels baked onto a highly optimized low-poly mesh.

Technical Specifications:
Pipeline: High-to-Low poly baking workflow. Retopology focused on maintaining sharp silhouettes on edges, damage notches, and wraps.
Triangle Count: 3000
Vertices: 2000
Workflow: Stylized PBR (Base Color, Normal, Roughness, Emmisive).

Software Used:
Modeling & UV Unwrapping: Maya
Sculpting (High Poly): ZBrush
Texturing: Substance 3D Painter
Rendering & Presentation: Maya - Arnold